DK64 NTSC-U Gameshark Code: Text Mod (Title Screen 1)

Code:
DK64 Title Screen Text Mod [stickman]
812ECFC0 XxXx
812ECFC2 XxXx
812ECFC4 XxXx
812ECFC6 XxXx
812ECFC8 XxXx
812ECFCA XxXx
812ECFCC XxXx
812ECFCE XxXx
812ECFD0 XxXx
812ECFD2 XxXx
812ECFD4 XxXx
812ECFD6 XxXx
812ECFD8 XxXx
812ECFDA XxXx
812ECFDC XxXx
812ECFDE XxXx
812ECFE0 XxXx
812ECFE2 XxXx
812ECFE4 XxXx
812ECFE6 XxXx
812ECFE8 XxXx
812ECFEA XxXx
812ECFEC XxXx
812ECFEE XxXx
812ECFF0 XxXx
812ECFF2 XxXx
812ECFF4 XxXx
812ECFF6 XxXx
812ECFF8 XxE0
Don't modify the last E0.

Each Xx represents the two digit hex code that makes up one letter

This only works on the title screen where Donkey Kong is Jungle Japes (the first title screen)

Below are the defaults for each line (and what letter you would be modifying.
DK
_T
V1
99
9_
NI
NT
EN
DO
._
GA
ME
_B
Y_
RA
RE
.P
RE
SS
_S
TA
RT
NO
_C
ON
TR
OL
LE
R

you can't add more letters than the spaces provided

and the picture below shows where the words are located. (no controller replaces press start in this situation)

and it works on the real N64

EDIT: Don’t mind the numbers in the upper right hand corner, they are the framerate counter from my recorder

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~ by stickman on July 31, 2009.

One Response to “DK64 NTSC-U Gameshark Code: Text Mod (Title Screen 1)”

  1. Yep. I xD’d when I saw this.

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